What is a community of practice?
Wenger
(2000) says that a community of practice is not necessarily professionally
focused, and is defined by joint enterprise, shared repertoire and mutual
engagement. For the purpose of this
project, however, I need to acknowledge my professional colleagues because as
Knox (2009) states that this is an important characteristic of the community I
will need to support me.
Who are my
communities of practice?
What is happening
in terms of the inquiry topics I might focus on?
First and
foremost, my mindlab colleagues, both within my school and local schools, are an
important and supportive community for me. They have similar values around the
importance of 21st century skills and learning, which is one of the
areas I would like to focus on. Along with Hawea Flat, Wanaka Primary and
Cromwell Primary, we are all part of the New Pedagogies for Deep Learning
(NPDL) cluster and are in different places on the journey to implementing this initiative
in our schools. The leadership team at Goldfields, provides me with another
layer to contribute to implementing 21st century skills. Two of them have been to an NPDL conference
recently and we all have a shared vision around where to next for our school,
teachers and learners. As a leadership team, my colleagues are passionate about
providing our students with the skills they need for the future and we are
excited to implement the strategies of NPDL into our planning and inquiry
units. We have already used Kath Murdoch and her inquiry model to begin
motivating staff and are looking at using her 10 key practices of an inquiry
teacher and embedding these alongside the competencies from NPDL.
The second
area of focus I am most interested in is in gamification in education. My
Goldies mindlab colleagues are also interested in going further with this
concept. During the gamification and game design session in our Mindlab journey,
we were all captivated by the ways that gamification could be embedded into our
classroom for our learners. Using online games for learning concepts, the students
in our classes are on task, engaged and almost addicted to improving their
performance. Immediately, we started thinking of ways that we could use this in
other areas of our classroom programmes.
What does
the research say?
Bolstad,
Gilbert, McDowall, Bull, Boyd & Hipkins, (2012) identify one of the
important themes in future-oriented learning is the use of current and emerging
technologies. But they highlight the fact that as teachers, we need to start
using these technologies to transform learning and that the only way to do that
is when four strategies are in place,
“infrastructure,
inspiration, capability and opportunities for innovation.”
Embedding
gamification into classroom programmes would certainly contribute to
implementing technologies in new and innovative ways and having a community of
like- minded practitioners, giving feedback, celebrating success and
challenging my thinking could only extend this for my learners.
Many of our
colleagues are often hesitate to embark on new and innovative practices for
their teaching. I believe that having research like the ITL Research (2012)
identifying the skills needed for future learning, backing up the programmes I
am trialling in my classroom, would mean that other teachers are more likely to
see the relevance of using new teaching practices.
Where will
my inquiry head next?
Hopefully,
I manage to delve into these 2 topics as part of my next teacher inquiry –
looking at increasing student motivation through gamification and prioritizing which
21st century skills I will focus on.
I plan to
continue sharing my inquiry through syndicate and staff meetings; giving my
colleagues ideas to work on or trial in their own classrooms.
Bolstad,
R., Gilbert, J., McDowall, S., Bull, A., Boyd, S., & Hipkins, R. (2012).
Supporting future-oriented learning and teaching — a New Zealand perspective.
Report prepared for the Ministry of Education. Retrieved from https://www.educationcounts.govt.nz/publications/schooling/109306
ITL Research. (2012).
21CLD Learning Activity Rubrics. Retrieved from https://education.microsoft.com/GetTrained/ITL-Research
Hi Jac, it's great to read your reflective blogs and follow your teaching practice. It will be interesting, if you do end up researching gamification, whether the level (or balance) of direct instruction will change, ie; how will more on-line games be incorporated into learning programmes.
ReplyDeleteThere's no doubt that many students enjoy games. It will be of interest to detail the transferable skills learnt through on-line gamification.
Good luck with your Lit Review!